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PlanetsGeneralOwning planets is how you can gain a significant strategic edge over other players. By conquering planets you can gain control over interstellar trade and manipulate what happens in the galaxy. Some Benefits:
ConqueringConquering a planet can be a difficult task if the planet has good defenses. There are a couple items that can aid you when attempting a takeover: Zone Atomic Bombs are used when attacking a planet. Will destroy fighters on the planet. Usually a few hundred thousand. Onboard Printing Kits are used when attacking a planet. Allows you to use the power of persuasion to inspire the people on the planet to rise up and destroy fighter drones on their planet. Effectiveness will vary depending on the size of the population on the planet. Before Launching an Attack you will want to ensure that you have a combination of zone atomic bombs, onboard printing kits and a large number of fighters. Making such a maneuver shouldn't be taken lightly, having your ship destroyed by a Utopia Defense System can set you back greatly. When you launch an attack on the planet (using the Planet menu) you will have menu options available to you to use the above items and launch your fighters. Once you have destroyed all the fighters on the planet, you can Demand Submission. The Utopian Planetary Defense defends the planet by launching a defensive blast at your ship when you initially attack and each time you launch an attack of some form. The defense unit has fuel stored on the planet to power its' defensive blasts. As it runs out of fuel, its' attacks will be less effective. You will want to be sure you have a large number of shield batteries, particularly due to that first defensive blast. My recommendation is no less than 500,000. Note: If you have more fighter drones than those residing on the planet, you may want to launch an attack early in the battle. This will keep you from receiving blast after blast from the Utopian Planetary Defense system and save the fuel remaining in that system for your own use when you conquer the planet. ManagingName & Description Owning a planet gives you the option to name it something different and give it a different description. Beacon Status This allows you to set the beacon status so that only you can warp directly to the planet. You can leave the beacon status open as goodwill for traders, but should someone decide they want to take over that particular planet it would be easy for them to warp to it. The main benefit of limiting beacon access is to make it more difficult to single out your planet for an attack. If need be you can make someone an ally in your cartel and give them beacon privileges. Trading Privileges By making the planet Private you only allow your Cartel and Allies to trade. This is mostly beneficial if you want to prevent enemy players from enjoying the benefit of the items sold there. For instance, if you own Eden, then you can prevent other players from being able to purchase Eden Warp Units. Likewise, you may have inexpensive fighter drones or some other benefit. It is possible that you gain funds from other players trading on your planet, which is a reason to leave trading privileges open. World Treasury Your planet has a world treasury where you can leave funds. This allows you to store a lot more money than you typically can in a bank (500,000 is the default). Furthermore, if your planet has good defenses, it is also a much safer place to keep your cash than on your ship. Store Items You have the option of storing items on the planet. You can only store one kind of item on a planet at a time, but as many as you want. Utopian Planetary Defense can be installed at planets you own if they do not already have one. Defends your planet from attackers. When installing you will need to set the percentage of fuel power you want the defense unit to use in an attack. As the fuel runs out the strength of the defensive blasts will lessen. Fighter Drones You will want to leave fighter drones on the planet. The fighter drones clone themselves every day. The more you leave, the more you'll have the following day. |