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Ships

General

Having a good ship is crucial. Some ships are not worth spending money on. Some ships may have great fighting capabilities, but weak for trading.

The ThrustMaster, Garbage Scow, Bantam, Maxiport, Sentinel, Reconnoiter and Mauler are all available on both Earth and Norhaven.

The Ardent Supplier, Revelation, Prophecy and ACCOLADE are only available on Earth and may only be purchased by members of the Alliance.

The MayhemMaster, Nognutter, Quietus, LEXOR, and APOCALYPSE are available only on Norhaven and may only be purchased by members of the Maraken.

Note: Ship Details/Statistics can vary depending on the configuration of the game by the Sysop of the BBS.

Ship Data

1. Thrustmaster  Symbol :
Standard Jump Reactor Power : 8
Possible Reactor Upgrades   : 3
Torpedo Bays                : 1
Base Cargo Spaces Included  : 10 of 50
Ship Fighting Odds          : 1.0
Max Fighter Drone Control   : 1,500
Max Shields                 : 750
Cost : $58,600

2. Garbage Scow  Symbol : 88»
Standard Jump Reactor Power : 7
Possible Reactor Upgrades   : 2
Torpedo Bays                : 0
Base Cargo Spaces Included  : 7 of 40
Ship Fighting Odds          : 0.7
Max Fighter Drone Control   : 800
Max Shields                 : 1,000
Cost : $13,900

3. Bantam  Symbol : F
Standard Jump Reactor Power : 12
Possible Reactor Upgrades   : 1
Torpedo Bays                : 0
Base Cargo Spaces Included  : 5 of 25
Ship Fighting Odds          : 1.6
Max Fighter Drone Control   : 300
Max Shields                 : 200
Cost : $33,500

4. MaxiPort  Symbol : O=O=O
Standard Jump Reactor Power : 7
Possible Reactor Upgrades   : 4
Torpedo Bays                : 0
Base Cargo Spaces Included  : 35 of 125
Ship Fighting Odds          : 0.7
Max Fighter Drone Control   : 1,500
Max Shields                 : 3,000
Cost : $237,000

5. Sentinel  Symbol :
Standard Jump Reactor Power : 8
Possible Reactor Upgrades   : 5
Torpedo Bays                : 2
Base Cargo Spaces Included  : 20 of 70
Ship Fighting Odds          : 0.9
Max Fighter Drone Control   : 5000
Max Shields                 : 500
Cost : $1,224,000

6. Reconnoiter  Symbol : 
Standard Jump Reactor Power : 8
Possible Reactor Upgrades   : 4
Torpedo Bays                : 3
Base Cargo Spaces Included  : 20 of 90
Ship Fighting Odds          : 1.0
Max Fighter Drone Control   : 30,000
Max Shields                 : 1,000
Cost : $1,840,000

7. MayhemMaster  Symbol : }->
Standard Jump Reactor Power : 6
Possible Reactor Upgrades   : 6
Torpedo Bays                : 6
Base Cargo Spaces Included  : 20 of 75
Ship Fighting Odds          : 1.3
Max Fighter Drone Control   : 10,000
Max Shields                 : 1,000
Cost : $2,270,000

8. Ardent Supplier  Symbol : ßþþþß
Standard Jump Reactor Power : 8
Possible Reactor Upgrades   : 0
Torpedo Bays                : 0
Base Cargo Spaces Included  : 20 of 400
Ship Fighting Odds          : 0.7
Max Fighter Drone Control   : 1,000
Max Shields                 : 5,000
Cost : $3,500,000

9. Mauler  Symbol : Ã-{}
Standard Jump Reactor Power : 8
Possible Reactor Upgrades   : 6
Torpedo Bays                : 4
Base Cargo Spaces Included  : 45 of 150
Ship Fighting Odds          : 1.0
Max Fighter Drone Control   : 250,000
Max Shields                 : 15,000
Cost : $5,000,000

10. Nognutter  Symbol : -ì-
Standard Jump Reactor Power : 4
Possible Reactor Upgrades   : 10
Torpedo Bays                : 2
Base Cargo Spaces Included  : 25 of 100
Ship Fighting Odds          : 0.9
Max Fighter Drone Control   : 100,000
Max Shields                 : 10,000
Cost : $5,700,000

11. Quietus  Symbol : í
Standard Jump Reactor Power : 10
Possible Reactor Upgrades   : 6
Torpedo Bays                : 10
Base Cargo Spaces Included  : 12 of 50
Ship Fighting Odds          : 1.5
Max Fighter Drone Control   : 5,000
Max Shields                 : 1,000
Cost : $6,500,000

12. Revelation  Symbol : }ð¯
Standard Jump Reactor Power : 8
Possible Reactor Upgrades   : 3
Torpedo Bays                : 4
Base Cargo Spaces Included  : 40 of 70
Ship Fighting Odds          : 0.9
Max Fighter Drone Control   : 20,000
Max Shields                 : 5,000
Cost : $7,243,900

13. Prophecy  Symbol : }þð¯
Standard Jump Reactor Power : 8
Possible Reactor Upgrades   : 4
Torpedo Bays                : 6
Base Cargo Spaces Included  : 75 of 225
Ship Fighting Odds          : 1.1
Max Fighter Drone Control   : 200,000
Max Shields                 : 10,000
Cost : $9,220,000

14. ACCOLADE  Symbol : }äðþ-
Standard Jump Reactor Power : 10
Possible Reactor Upgrades   : 6
Torpedo Bays                : 10
Base Cargo Spaces Included  : 100 of 300
Ship Fighting Odds          : 1.1
Max Fighter Drone Control   : 1,000,000
Max Shields                 : 100,000
Cost : $36,000,000

15. LEXOR  Symbol : î-ä-
Standard Jump Reactor Power : 8
Possible Reactor Upgrades   : 6
Torpedo Bays                : 5
Base Cargo Spaces Included  : 40 of 200
Ship Fighting Odds          : 1.0
Max Fighter Drone Control   : 150,000
Max Shields                 : 10,000
Cost : $13,439,000

16. APOCALYPSE  Symbol : îäðì-
Standard Jump Reactor Power : 8
Possible Reactor Upgrades   : 8
Torpedo Bays                : 10
Base Cargo Spaces Included  : 100 of 300
Ship Fighting Odds          : 1.1
Max Fighter Drone Control   : 1,000,000
Max Shields                 : 100,000
Cost : $29,340,000

Battling

When battling it is important to not to overextend yourself. If a ship has considerably more fighter drones and shields than you, then it is best to avoid getting into a battle.

Torpedos can be loaded on to your ship at Earth and Norhaven if you have torpedo bays and can be useful for bringing down ships stronger than you.

Some ships have better fighting odds which gives them an edge in battle. The Maraken ships tend to have better fighting odds, but are usually weaker for trading.

Battling members of your own alliance will reflect badly on your record if you are a member of one.

Upon defeating a ship, you will have the option of destroying or plundering your enemy. You gain additional experience from destroying the enemy ship, but you do not get the benefit of examining their cargo bays which often have useful items or upgrades for your ship.

If your Ship Gets Destroyed The game is not over, but it may take some effort to get back up and going. Make sure that you always keep the maximum amount of money that you can in your bank account that way you'll have some startup cash.

Upon destruction you will be launched into a mini-game where you attempt to hitch a ride from a passing ship. Ships will cross the screen, as will meteors. Take care not to get hit by a meteor or you will die and will have to wait till tomorrow to try again to hitch a ride.

Once you are picked up, you will be given a garbage scow to get started. The garbage scow is very limited and only has 7 cargo spaces, so you will want to upgrade to a new ship as soon as you have the cash.

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